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Fixed by placing autoexec.cfg, containing +mlook, in $quakedir$\joequake\.
I've heard that this is a problem caused by a space in the path to fuhquake. Supposedly, it will be fixed in the next release. Why can't I shoot anything or even see a weapon? It gives me an option of "[1] play" and "[9] leave" but when I hit 1 it just goes to another option of "[8] spectate". If you are connected to a pro-x server, there must be at least two players before the game will begin. Until then, all you can do is run around. Why can't I kill anyone or be killed in a multiplayer game? We just run around with full health, ammo, and weapons. If you are connecting to a ktpro server, all players must type "ready" in the console to begin the match. Also, unless you're playing a team match, each player must have different team names. Why doesn't FuhQuake save my keybindings, player name, and such? Fuhquake doesn't automatically save config files, like quake did. When you have set things as you want, open the console and type "cfg_save xxxxx". For instance, I use "cfg_save doubleJ". That creates the file "doubleJ.cfg" within $quakedir$\fuhquake\configs\. Why are other players solid colors instead of skinned? Fuhquake uses "fullbright" skins for easy team identification. When in large battles between teams, this makes it very easy to distinguish between friend and foe. Granted, this doesn't help with free for all or coop play, though. To disable this feature, open the console and type "teamskins 0" and "enemyskins 0". You may also have to type "teamcolors 0" and "enemycolors 0". It all depends on the server. This can also be specified in your config file, if you use one. |